Intent – What do we want the children to learn?

Computing at Kirtlington Primary School intends to develop ‘thinkers of the future’ through a modern, ambitious and relevant education in computing. We want to equip pupils to use computational thinking and creativity that will enable them to become active contributors to the digital world. It is important to us that the children understand how to use the latest technology to express themselves, as devices for learning and to drive their generation forward into the future.

Whilst ensuring they understand the advantages and challenges associated with online experiences, we want children to grow into respectful, responsible and confident users of technology, aware of actions that can be taken to keep themselves and others safe online.

Our aim is to provide a computing curriculum that is designed to balance acquiring a broad and deep knowledge alongside opportunities to apply skills in various digital contexts. Beyond teaching computing discreetly, we will give pupils the opportunity to apply and develop what they have learnt across wider learning in the curriculum.

The national curriculum for computing aims to ensure all pupils:

  • can understand and apply the fundamental principles and concepts of computer science, including abstraction, logic, algorithms and data representation (Computer science)
  • can analyse problems in computational terms, and have repeated practical experience of writing computer programs in order to solve such problems (Computer science)
  • can evaluate and apply information technology, including new or unfamiliar technologies, analytically to solve problems (Information technology)
  • are responsible, competent, confident and creative users of information and communication technology. (Digital literacy)

Implementation – How do we teach it?

Our scheme of work for Computing is adapted from the ‘Teach Computing’ Curriculum and covers all aspects of the National Curriculum. This scheme was chosen as it has been created by subject experts and based on the latest pedagogical research. It provides an innovative progression framework where computing content (concepts, knowledge, skills and objectives) has been organised into interconnected networks called learning graphs.

The curriculum aims to equip young people with the knowledge, skills and understanding they need to thrive in the digital world of today and the future. The curriculum can be broken down into 3 strands: computer science, information technology and digital literacy.

E-Safety and Digital Citizenship

A key part of implementing our computing curriculum was to ensure that safety of our pupils is vital. We take online safety seriously and aim to give children the crucial skills to keep themselves safe online. Children have a right to enjoy childhood online, to access safe online spaces and to benefit from all the opportunities that a connected world can bring them, appropriate to their age and stage.

Children build online resilience through the use of the ‘Project Evolve – Education for a Connected World’ framework. The framework aims to support and broaden the provision of online safety education, so that it is empowering, builds resilience and effects positive change. The objectives promote the development of safe and appropriate long-term behaviours, and support educators in shaping the culture within their setting and beyond.

Impact – When children leave Kirtlington Primary School, they will be able to

  • Confidently use a range of electronic devices in different ways
  • Be able to save, locate and edit their work.
  • Understand ways in which electronic devices can benefit them and their lives
  • Understand and explain what it means to be safe online
  • Understand who they can report any issues or incidents online to


How do we monitor and review the impact of computing at our school?

  • Computing assessment data- termly monitoring by subject leader
  • Work scrutiny
  • Evidence of the profile of computing around our school.
  • Discussions with pupils and evaluations of their ability to think as computer scientists.
  • Discussions with teachers.
  • Learning behaviour in the classrooms.
  • Culture of computing across the school.


Additional information: National Curriculum – Computing